


This crew member will have a random profession. They will eventually ask to be employed on your ship. Befriend NPCs Complete the quests of non-merchant NPCs on planets, be they your tenants or NPCs in randomly generated settlements. Kevin will give you several contracts (such as the Alpaca Contract) as rewards for completing his quests. to buy Medic Contract, you need to have researched Skilled Mercs (Craftsmanship tree)). You need the necessary research for each contract (e.g. Ways to obtain the crew Contracts Buy "crew contracts" at the Hiring Office located in the Science Outpost. However, they can be stacked infinitely, limited only by your crew capacity. The Tailor and Geologist can't leave the ship, but everyone else is armed and ready to help you.Ĭrew members that grant ship upgrades like reduced FTL fuel usage or increased ship speed have diminishing returns, to a minimum of 1/3 effectiveness. They will respawn on the ship upon death. You can order up to 2 crew members to accompany you, and they will beam down to planets with you to provide combat support.

For example, the Beast Hunter will grant 280 seconds of minor fire resistance and immunity to Proto-Poison upon leaving the ship. Bonuses can range from permanent ship-side effects like reduced FTL fuel usage up to 99%, to temporary planet-side effects like elemental resistance. You can hire up to 12 of them depending on your maximum crew capacity.Įach crew member has a profession (such as "Engineer", "Arctic Explorer", "Soldier") that determines their equipment as well as the bonuses they grant. Ah, what would a ship be without crew? Lonely and inefficient, that's what.Ĭrew are NPCs who permanently work on your ship.
